qs_xinchun2026_h5/unpackage/dist/cache/.vite/deps/hammerjs.js

1811 lines
62 KiB
JavaScript

import {
__commonJS
} from "./chunk-Y2F7D3TJ.js";
// ../../../../../../Users/wenzhe/dev/workspace/ai/vue/xinchun2026/node_modules/hammerjs/hammer.js
var require_hammer = __commonJS({
"../../../../../../Users/wenzhe/dev/workspace/ai/vue/xinchun2026/node_modules/hammerjs/hammer.js"(exports, module) {
(function(window2, document2, exportName, undefined) {
"use strict";
var VENDOR_PREFIXES = ["", "webkit", "Moz", "MS", "ms", "o"];
var TEST_ELEMENT = document2.createElement("div");
var TYPE_FUNCTION = "function";
var round = Math.round;
var abs = Math.abs;
var now = Date.now;
function setTimeoutContext(fn, timeout, context) {
return setTimeout(bindFn(fn, context), timeout);
}
function invokeArrayArg(arg, fn, context) {
if (Array.isArray(arg)) {
each(arg, context[fn], context);
return true;
}
return false;
}
function each(obj, iterator, context) {
var i;
if (!obj) {
return;
}
if (obj.forEach) {
obj.forEach(iterator, context);
} else if (obj.length !== undefined) {
i = 0;
while (i < obj.length) {
iterator.call(context, obj[i], i, obj);
i++;
}
} else {
for (i in obj) {
obj.hasOwnProperty(i) && iterator.call(context, obj[i], i, obj);
}
}
}
function deprecate(method, name, message) {
var deprecationMessage = "DEPRECATED METHOD: " + name + "\n" + message + " AT \n";
return function() {
var e = new Error("get-stack-trace");
var stack = e && e.stack ? e.stack.replace(/^[^\(]+?[\n$]/gm, "").replace(/^\s+at\s+/gm, "").replace(/^Object.<anonymous>\s*\(/gm, "{anonymous}()@") : "Unknown Stack Trace";
var log = window2.console && (window2.console.warn || window2.console.log);
if (log) {
log.call(window2.console, deprecationMessage, stack);
}
return method.apply(this, arguments);
};
}
var assign;
if (typeof Object.assign !== "function") {
assign = function assign2(target) {
if (target === undefined || target === null) {
throw new TypeError("Cannot convert undefined or null to object");
}
var output = Object(target);
for (var index = 1; index < arguments.length; index++) {
var source = arguments[index];
if (source !== undefined && source !== null) {
for (var nextKey in source) {
if (source.hasOwnProperty(nextKey)) {
output[nextKey] = source[nextKey];
}
}
}
}
return output;
};
} else {
assign = Object.assign;
}
var extend = deprecate(function extend2(dest, src, merge2) {
var keys = Object.keys(src);
var i = 0;
while (i < keys.length) {
if (!merge2 || merge2 && dest[keys[i]] === undefined) {
dest[keys[i]] = src[keys[i]];
}
i++;
}
return dest;
}, "extend", "Use `assign`.");
var merge = deprecate(function merge2(dest, src) {
return extend(dest, src, true);
}, "merge", "Use `assign`.");
function inherit(child, base, properties) {
var baseP = base.prototype, childP;
childP = child.prototype = Object.create(baseP);
childP.constructor = child;
childP._super = baseP;
if (properties) {
assign(childP, properties);
}
}
function bindFn(fn, context) {
return function boundFn() {
return fn.apply(context, arguments);
};
}
function boolOrFn(val, args) {
if (typeof val == TYPE_FUNCTION) {
return val.apply(args ? args[0] || undefined : undefined, args);
}
return val;
}
function ifUndefined(val1, val2) {
return val1 === undefined ? val2 : val1;
}
function addEventListeners(target, types, handler) {
each(splitStr(types), function(type) {
target.addEventListener(type, handler, false);
});
}
function removeEventListeners(target, types, handler) {
each(splitStr(types), function(type) {
target.removeEventListener(type, handler, false);
});
}
function hasParent(node, parent) {
while (node) {
if (node == parent) {
return true;
}
node = node.parentNode;
}
return false;
}
function inStr(str, find) {
return str.indexOf(find) > -1;
}
function splitStr(str) {
return str.trim().split(/\s+/g);
}
function inArray(src, find, findByKey) {
if (src.indexOf && !findByKey) {
return src.indexOf(find);
} else {
var i = 0;
while (i < src.length) {
if (findByKey && src[i][findByKey] == find || !findByKey && src[i] === find) {
return i;
}
i++;
}
return -1;
}
}
function toArray(obj) {
return Array.prototype.slice.call(obj, 0);
}
function uniqueArray(src, key, sort) {
var results = [];
var values = [];
var i = 0;
while (i < src.length) {
var val = key ? src[i][key] : src[i];
if (inArray(values, val) < 0) {
results.push(src[i]);
}
values[i] = val;
i++;
}
if (sort) {
if (!key) {
results = results.sort();
} else {
results = results.sort(function sortUniqueArray(a, b) {
return a[key] > b[key];
});
}
}
return results;
}
function prefixed(obj, property) {
var prefix, prop;
var camelProp = property[0].toUpperCase() + property.slice(1);
var i = 0;
while (i < VENDOR_PREFIXES.length) {
prefix = VENDOR_PREFIXES[i];
prop = prefix ? prefix + camelProp : property;
if (prop in obj) {
return prop;
}
i++;
}
return undefined;
}
var _uniqueId = 1;
function uniqueId() {
return _uniqueId++;
}
function getWindowForElement(element) {
var doc = element.ownerDocument || element;
return doc.defaultView || doc.parentWindow || window2;
}
var MOBILE_REGEX = /mobile|tablet|ip(ad|hone|od)|android/i;
var SUPPORT_TOUCH = "ontouchstart" in window2;
var SUPPORT_POINTER_EVENTS = prefixed(window2, "PointerEvent") !== undefined;
var SUPPORT_ONLY_TOUCH = SUPPORT_TOUCH && MOBILE_REGEX.test(navigator.userAgent);
var INPUT_TYPE_TOUCH = "touch";
var INPUT_TYPE_PEN = "pen";
var INPUT_TYPE_MOUSE = "mouse";
var INPUT_TYPE_KINECT = "kinect";
var COMPUTE_INTERVAL = 25;
var INPUT_START = 1;
var INPUT_MOVE = 2;
var INPUT_END = 4;
var INPUT_CANCEL = 8;
var DIRECTION_NONE = 1;
var DIRECTION_LEFT = 2;
var DIRECTION_RIGHT = 4;
var DIRECTION_UP = 8;
var DIRECTION_DOWN = 16;
var DIRECTION_HORIZONTAL = DIRECTION_LEFT | DIRECTION_RIGHT;
var DIRECTION_VERTICAL = DIRECTION_UP | DIRECTION_DOWN;
var DIRECTION_ALL = DIRECTION_HORIZONTAL | DIRECTION_VERTICAL;
var PROPS_XY = ["x", "y"];
var PROPS_CLIENT_XY = ["clientX", "clientY"];
function Input(manager, callback) {
var self2 = this;
this.manager = manager;
this.callback = callback;
this.element = manager.element;
this.target = manager.options.inputTarget;
this.domHandler = function(ev) {
if (boolOrFn(manager.options.enable, [manager])) {
self2.handler(ev);
}
};
this.init();
}
Input.prototype = {
/**
* should handle the inputEvent data and trigger the callback
* @virtual
*/
handler: function() {
},
/**
* bind the events
*/
init: function() {
this.evEl && addEventListeners(this.element, this.evEl, this.domHandler);
this.evTarget && addEventListeners(this.target, this.evTarget, this.domHandler);
this.evWin && addEventListeners(getWindowForElement(this.element), this.evWin, this.domHandler);
},
/**
* unbind the events
*/
destroy: function() {
this.evEl && removeEventListeners(this.element, this.evEl, this.domHandler);
this.evTarget && removeEventListeners(this.target, this.evTarget, this.domHandler);
this.evWin && removeEventListeners(getWindowForElement(this.element), this.evWin, this.domHandler);
}
};
function createInputInstance(manager) {
var Type;
var inputClass = manager.options.inputClass;
if (inputClass) {
Type = inputClass;
} else if (SUPPORT_POINTER_EVENTS) {
Type = PointerEventInput;
} else if (SUPPORT_ONLY_TOUCH) {
Type = TouchInput;
} else if (!SUPPORT_TOUCH) {
Type = MouseInput;
} else {
Type = TouchMouseInput;
}
return new Type(manager, inputHandler);
}
function inputHandler(manager, eventType, input) {
var pointersLen = input.pointers.length;
var changedPointersLen = input.changedPointers.length;
var isFirst = eventType & INPUT_START && pointersLen - changedPointersLen === 0;
var isFinal = eventType & (INPUT_END | INPUT_CANCEL) && pointersLen - changedPointersLen === 0;
input.isFirst = !!isFirst;
input.isFinal = !!isFinal;
if (isFirst) {
manager.session = {};
}
input.eventType = eventType;
computeInputData(manager, input);
manager.emit("hammer.input", input);
manager.recognize(input);
manager.session.prevInput = input;
}
function computeInputData(manager, input) {
var session = manager.session;
var pointers = input.pointers;
var pointersLength = pointers.length;
if (!session.firstInput) {
session.firstInput = simpleCloneInputData(input);
}
if (pointersLength > 1 && !session.firstMultiple) {
session.firstMultiple = simpleCloneInputData(input);
} else if (pointersLength === 1) {
session.firstMultiple = false;
}
var firstInput = session.firstInput;
var firstMultiple = session.firstMultiple;
var offsetCenter = firstMultiple ? firstMultiple.center : firstInput.center;
var center = input.center = getCenter(pointers);
input.timeStamp = now();
input.deltaTime = input.timeStamp - firstInput.timeStamp;
input.angle = getAngle(offsetCenter, center);
input.distance = getDistance(offsetCenter, center);
computeDeltaXY(session, input);
input.offsetDirection = getDirection(input.deltaX, input.deltaY);
var overallVelocity = getVelocity(input.deltaTime, input.deltaX, input.deltaY);
input.overallVelocityX = overallVelocity.x;
input.overallVelocityY = overallVelocity.y;
input.overallVelocity = abs(overallVelocity.x) > abs(overallVelocity.y) ? overallVelocity.x : overallVelocity.y;
input.scale = firstMultiple ? getScale(firstMultiple.pointers, pointers) : 1;
input.rotation = firstMultiple ? getRotation(firstMultiple.pointers, pointers) : 0;
input.maxPointers = !session.prevInput ? input.pointers.length : input.pointers.length > session.prevInput.maxPointers ? input.pointers.length : session.prevInput.maxPointers;
computeIntervalInputData(session, input);
var target = manager.element;
if (hasParent(input.srcEvent.target, target)) {
target = input.srcEvent.target;
}
input.target = target;
}
function computeDeltaXY(session, input) {
var center = input.center;
var offset = session.offsetDelta || {};
var prevDelta = session.prevDelta || {};
var prevInput = session.prevInput || {};
if (input.eventType === INPUT_START || prevInput.eventType === INPUT_END) {
prevDelta = session.prevDelta = {
x: prevInput.deltaX || 0,
y: prevInput.deltaY || 0
};
offset = session.offsetDelta = {
x: center.x,
y: center.y
};
}
input.deltaX = prevDelta.x + (center.x - offset.x);
input.deltaY = prevDelta.y + (center.y - offset.y);
}
function computeIntervalInputData(session, input) {
var last = session.lastInterval || input, deltaTime = input.timeStamp - last.timeStamp, velocity, velocityX, velocityY, direction;
if (input.eventType != INPUT_CANCEL && (deltaTime > COMPUTE_INTERVAL || last.velocity === undefined)) {
var deltaX = input.deltaX - last.deltaX;
var deltaY = input.deltaY - last.deltaY;
var v = getVelocity(deltaTime, deltaX, deltaY);
velocityX = v.x;
velocityY = v.y;
velocity = abs(v.x) > abs(v.y) ? v.x : v.y;
direction = getDirection(deltaX, deltaY);
session.lastInterval = input;
} else {
velocity = last.velocity;
velocityX = last.velocityX;
velocityY = last.velocityY;
direction = last.direction;
}
input.velocity = velocity;
input.velocityX = velocityX;
input.velocityY = velocityY;
input.direction = direction;
}
function simpleCloneInputData(input) {
var pointers = [];
var i = 0;
while (i < input.pointers.length) {
pointers[i] = {
clientX: round(input.pointers[i].clientX),
clientY: round(input.pointers[i].clientY)
};
i++;
}
return {
timeStamp: now(),
pointers,
center: getCenter(pointers),
deltaX: input.deltaX,
deltaY: input.deltaY
};
}
function getCenter(pointers) {
var pointersLength = pointers.length;
if (pointersLength === 1) {
return {
x: round(pointers[0].clientX),
y: round(pointers[0].clientY)
};
}
var x = 0, y = 0, i = 0;
while (i < pointersLength) {
x += pointers[i].clientX;
y += pointers[i].clientY;
i++;
}
return {
x: round(x / pointersLength),
y: round(y / pointersLength)
};
}
function getVelocity(deltaTime, x, y) {
return {
x: x / deltaTime || 0,
y: y / deltaTime || 0
};
}
function getDirection(x, y) {
if (x === y) {
return DIRECTION_NONE;
}
if (abs(x) >= abs(y)) {
return x < 0 ? DIRECTION_LEFT : DIRECTION_RIGHT;
}
return y < 0 ? DIRECTION_UP : DIRECTION_DOWN;
}
function getDistance(p1, p2, props) {
if (!props) {
props = PROPS_XY;
}
var x = p2[props[0]] - p1[props[0]], y = p2[props[1]] - p1[props[1]];
return Math.sqrt(x * x + y * y);
}
function getAngle(p1, p2, props) {
if (!props) {
props = PROPS_XY;
}
var x = p2[props[0]] - p1[props[0]], y = p2[props[1]] - p1[props[1]];
return Math.atan2(y, x) * 180 / Math.PI;
}
function getRotation(start, end) {
return getAngle(end[1], end[0], PROPS_CLIENT_XY) + getAngle(start[1], start[0], PROPS_CLIENT_XY);
}
function getScale(start, end) {
return getDistance(end[0], end[1], PROPS_CLIENT_XY) / getDistance(start[0], start[1], PROPS_CLIENT_XY);
}
var MOUSE_INPUT_MAP = {
mousedown: INPUT_START,
mousemove: INPUT_MOVE,
mouseup: INPUT_END
};
var MOUSE_ELEMENT_EVENTS = "mousedown";
var MOUSE_WINDOW_EVENTS = "mousemove mouseup";
function MouseInput() {
this.evEl = MOUSE_ELEMENT_EVENTS;
this.evWin = MOUSE_WINDOW_EVENTS;
this.pressed = false;
Input.apply(this, arguments);
}
inherit(MouseInput, Input, {
/**
* handle mouse events
* @param {Object} ev
*/
handler: function MEhandler(ev) {
var eventType = MOUSE_INPUT_MAP[ev.type];
if (eventType & INPUT_START && ev.button === 0) {
this.pressed = true;
}
if (eventType & INPUT_MOVE && ev.which !== 1) {
eventType = INPUT_END;
}
if (!this.pressed) {
return;
}
if (eventType & INPUT_END) {
this.pressed = false;
}
this.callback(this.manager, eventType, {
pointers: [ev],
changedPointers: [ev],
pointerType: INPUT_TYPE_MOUSE,
srcEvent: ev
});
}
});
var POINTER_INPUT_MAP = {
pointerdown: INPUT_START,
pointermove: INPUT_MOVE,
pointerup: INPUT_END,
pointercancel: INPUT_CANCEL,
pointerout: INPUT_CANCEL
};
var IE10_POINTER_TYPE_ENUM = {
2: INPUT_TYPE_TOUCH,
3: INPUT_TYPE_PEN,
4: INPUT_TYPE_MOUSE,
5: INPUT_TYPE_KINECT
// see https://twitter.com/jacobrossi/status/480596438489890816
};
var POINTER_ELEMENT_EVENTS = "pointerdown";
var POINTER_WINDOW_EVENTS = "pointermove pointerup pointercancel";
if (window2.MSPointerEvent && !window2.PointerEvent) {
POINTER_ELEMENT_EVENTS = "MSPointerDown";
POINTER_WINDOW_EVENTS = "MSPointerMove MSPointerUp MSPointerCancel";
}
function PointerEventInput() {
this.evEl = POINTER_ELEMENT_EVENTS;
this.evWin = POINTER_WINDOW_EVENTS;
Input.apply(this, arguments);
this.store = this.manager.session.pointerEvents = [];
}
inherit(PointerEventInput, Input, {
/**
* handle mouse events
* @param {Object} ev
*/
handler: function PEhandler(ev) {
var store = this.store;
var removePointer = false;
var eventTypeNormalized = ev.type.toLowerCase().replace("ms", "");
var eventType = POINTER_INPUT_MAP[eventTypeNormalized];
var pointerType = IE10_POINTER_TYPE_ENUM[ev.pointerType] || ev.pointerType;
var isTouch = pointerType == INPUT_TYPE_TOUCH;
var storeIndex = inArray(store, ev.pointerId, "pointerId");
if (eventType & INPUT_START && (ev.button === 0 || isTouch)) {
if (storeIndex < 0) {
store.push(ev);
storeIndex = store.length - 1;
}
} else if (eventType & (INPUT_END | INPUT_CANCEL)) {
removePointer = true;
}
if (storeIndex < 0) {
return;
}
store[storeIndex] = ev;
this.callback(this.manager, eventType, {
pointers: store,
changedPointers: [ev],
pointerType,
srcEvent: ev
});
if (removePointer) {
store.splice(storeIndex, 1);
}
}
});
var SINGLE_TOUCH_INPUT_MAP = {
touchstart: INPUT_START,
touchmove: INPUT_MOVE,
touchend: INPUT_END,
touchcancel: INPUT_CANCEL
};
var SINGLE_TOUCH_TARGET_EVENTS = "touchstart";
var SINGLE_TOUCH_WINDOW_EVENTS = "touchstart touchmove touchend touchcancel";
function SingleTouchInput() {
this.evTarget = SINGLE_TOUCH_TARGET_EVENTS;
this.evWin = SINGLE_TOUCH_WINDOW_EVENTS;
this.started = false;
Input.apply(this, arguments);
}
inherit(SingleTouchInput, Input, {
handler: function TEhandler(ev) {
var type = SINGLE_TOUCH_INPUT_MAP[ev.type];
if (type === INPUT_START) {
this.started = true;
}
if (!this.started) {
return;
}
var touches = normalizeSingleTouches.call(this, ev, type);
if (type & (INPUT_END | INPUT_CANCEL) && touches[0].length - touches[1].length === 0) {
this.started = false;
}
this.callback(this.manager, type, {
pointers: touches[0],
changedPointers: touches[1],
pointerType: INPUT_TYPE_TOUCH,
srcEvent: ev
});
}
});
function normalizeSingleTouches(ev, type) {
var all = toArray(ev.touches);
var changed = toArray(ev.changedTouches);
if (type & (INPUT_END | INPUT_CANCEL)) {
all = uniqueArray(all.concat(changed), "identifier", true);
}
return [all, changed];
}
var TOUCH_INPUT_MAP = {
touchstart: INPUT_START,
touchmove: INPUT_MOVE,
touchend: INPUT_END,
touchcancel: INPUT_CANCEL
};
var TOUCH_TARGET_EVENTS = "touchstart touchmove touchend touchcancel";
function TouchInput() {
this.evTarget = TOUCH_TARGET_EVENTS;
this.targetIds = {};
Input.apply(this, arguments);
}
inherit(TouchInput, Input, {
handler: function MTEhandler(ev) {
var type = TOUCH_INPUT_MAP[ev.type];
var touches = getTouches.call(this, ev, type);
if (!touches) {
return;
}
this.callback(this.manager, type, {
pointers: touches[0],
changedPointers: touches[1],
pointerType: INPUT_TYPE_TOUCH,
srcEvent: ev
});
}
});
function getTouches(ev, type) {
var allTouches = toArray(ev.touches);
var targetIds = this.targetIds;
if (type & (INPUT_START | INPUT_MOVE) && allTouches.length === 1) {
targetIds[allTouches[0].identifier] = true;
return [allTouches, allTouches];
}
var i, targetTouches, changedTouches = toArray(ev.changedTouches), changedTargetTouches = [], target = this.target;
targetTouches = allTouches.filter(function(touch) {
return hasParent(touch.target, target);
});
if (type === INPUT_START) {
i = 0;
while (i < targetTouches.length) {
targetIds[targetTouches[i].identifier] = true;
i++;
}
}
i = 0;
while (i < changedTouches.length) {
if (targetIds[changedTouches[i].identifier]) {
changedTargetTouches.push(changedTouches[i]);
}
if (type & (INPUT_END | INPUT_CANCEL)) {
delete targetIds[changedTouches[i].identifier];
}
i++;
}
if (!changedTargetTouches.length) {
return;
}
return [
// merge targetTouches with changedTargetTouches so it contains ALL touches, including 'end' and 'cancel'
uniqueArray(targetTouches.concat(changedTargetTouches), "identifier", true),
changedTargetTouches
];
}
var DEDUP_TIMEOUT = 2500;
var DEDUP_DISTANCE = 25;
function TouchMouseInput() {
Input.apply(this, arguments);
var handler = bindFn(this.handler, this);
this.touch = new TouchInput(this.manager, handler);
this.mouse = new MouseInput(this.manager, handler);
this.primaryTouch = null;
this.lastTouches = [];
}
inherit(TouchMouseInput, Input, {
/**
* handle mouse and touch events
* @param {Hammer} manager
* @param {String} inputEvent
* @param {Object} inputData
*/
handler: function TMEhandler(manager, inputEvent, inputData) {
var isTouch = inputData.pointerType == INPUT_TYPE_TOUCH, isMouse = inputData.pointerType == INPUT_TYPE_MOUSE;
if (isMouse && inputData.sourceCapabilities && inputData.sourceCapabilities.firesTouchEvents) {
return;
}
if (isTouch) {
recordTouches.call(this, inputEvent, inputData);
} else if (isMouse && isSyntheticEvent.call(this, inputData)) {
return;
}
this.callback(manager, inputEvent, inputData);
},
/**
* remove the event listeners
*/
destroy: function destroy() {
this.touch.destroy();
this.mouse.destroy();
}
});
function recordTouches(eventType, eventData) {
if (eventType & INPUT_START) {
this.primaryTouch = eventData.changedPointers[0].identifier;
setLastTouch.call(this, eventData);
} else if (eventType & (INPUT_END | INPUT_CANCEL)) {
setLastTouch.call(this, eventData);
}
}
function setLastTouch(eventData) {
var touch = eventData.changedPointers[0];
if (touch.identifier === this.primaryTouch) {
var lastTouch = { x: touch.clientX, y: touch.clientY };
this.lastTouches.push(lastTouch);
var lts = this.lastTouches;
var removeLastTouch = function() {
var i = lts.indexOf(lastTouch);
if (i > -1) {
lts.splice(i, 1);
}
};
setTimeout(removeLastTouch, DEDUP_TIMEOUT);
}
}
function isSyntheticEvent(eventData) {
var x = eventData.srcEvent.clientX, y = eventData.srcEvent.clientY;
for (var i = 0; i < this.lastTouches.length; i++) {
var t = this.lastTouches[i];
var dx = Math.abs(x - t.x), dy = Math.abs(y - t.y);
if (dx <= DEDUP_DISTANCE && dy <= DEDUP_DISTANCE) {
return true;
}
}
return false;
}
var PREFIXED_TOUCH_ACTION = prefixed(TEST_ELEMENT.style, "touchAction");
var NATIVE_TOUCH_ACTION = PREFIXED_TOUCH_ACTION !== undefined;
var TOUCH_ACTION_COMPUTE = "compute";
var TOUCH_ACTION_AUTO = "auto";
var TOUCH_ACTION_MANIPULATION = "manipulation";
var TOUCH_ACTION_NONE = "none";
var TOUCH_ACTION_PAN_X = "pan-x";
var TOUCH_ACTION_PAN_Y = "pan-y";
var TOUCH_ACTION_MAP = getTouchActionProps();
function TouchAction(manager, value) {
this.manager = manager;
this.set(value);
}
TouchAction.prototype = {
/**
* set the touchAction value on the element or enable the polyfill
* @param {String} value
*/
set: function(value) {
if (value == TOUCH_ACTION_COMPUTE) {
value = this.compute();
}
if (NATIVE_TOUCH_ACTION && this.manager.element.style && TOUCH_ACTION_MAP[value]) {
this.manager.element.style[PREFIXED_TOUCH_ACTION] = value;
}
this.actions = value.toLowerCase().trim();
},
/**
* just re-set the touchAction value
*/
update: function() {
this.set(this.manager.options.touchAction);
},
/**
* compute the value for the touchAction property based on the recognizer's settings
* @returns {String} value
*/
compute: function() {
var actions = [];
each(this.manager.recognizers, function(recognizer) {
if (boolOrFn(recognizer.options.enable, [recognizer])) {
actions = actions.concat(recognizer.getTouchAction());
}
});
return cleanTouchActions(actions.join(" "));
},
/**
* this method is called on each input cycle and provides the preventing of the browser behavior
* @param {Object} input
*/
preventDefaults: function(input) {
var srcEvent = input.srcEvent;
var direction = input.offsetDirection;
if (this.manager.session.prevented) {
srcEvent.preventDefault();
return;
}
var actions = this.actions;
var hasNone = inStr(actions, TOUCH_ACTION_NONE) && !TOUCH_ACTION_MAP[TOUCH_ACTION_NONE];
var hasPanY = inStr(actions, TOUCH_ACTION_PAN_Y) && !TOUCH_ACTION_MAP[TOUCH_ACTION_PAN_Y];
var hasPanX = inStr(actions, TOUCH_ACTION_PAN_X) && !TOUCH_ACTION_MAP[TOUCH_ACTION_PAN_X];
if (hasNone) {
var isTapPointer = input.pointers.length === 1;
var isTapMovement = input.distance < 2;
var isTapTouchTime = input.deltaTime < 250;
if (isTapPointer && isTapMovement && isTapTouchTime) {
return;
}
}
if (hasPanX && hasPanY) {
return;
}
if (hasNone || hasPanY && direction & DIRECTION_HORIZONTAL || hasPanX && direction & DIRECTION_VERTICAL) {
return this.preventSrc(srcEvent);
}
},
/**
* call preventDefault to prevent the browser's default behavior (scrolling in most cases)
* @param {Object} srcEvent
*/
preventSrc: function(srcEvent) {
this.manager.session.prevented = true;
srcEvent.preventDefault();
}
};
function cleanTouchActions(actions) {
if (inStr(actions, TOUCH_ACTION_NONE)) {
return TOUCH_ACTION_NONE;
}
var hasPanX = inStr(actions, TOUCH_ACTION_PAN_X);
var hasPanY = inStr(actions, TOUCH_ACTION_PAN_Y);
if (hasPanX && hasPanY) {
return TOUCH_ACTION_NONE;
}
if (hasPanX || hasPanY) {
return hasPanX ? TOUCH_ACTION_PAN_X : TOUCH_ACTION_PAN_Y;
}
if (inStr(actions, TOUCH_ACTION_MANIPULATION)) {
return TOUCH_ACTION_MANIPULATION;
}
return TOUCH_ACTION_AUTO;
}
function getTouchActionProps() {
if (!NATIVE_TOUCH_ACTION) {
return false;
}
var touchMap = {};
var cssSupports = window2.CSS && window2.CSS.supports;
["auto", "manipulation", "pan-y", "pan-x", "pan-x pan-y", "none"].forEach(function(val) {
touchMap[val] = cssSupports ? window2.CSS.supports("touch-action", val) : true;
});
return touchMap;
}
var STATE_POSSIBLE = 1;
var STATE_BEGAN = 2;
var STATE_CHANGED = 4;
var STATE_ENDED = 8;
var STATE_RECOGNIZED = STATE_ENDED;
var STATE_CANCELLED = 16;
var STATE_FAILED = 32;
function Recognizer(options) {
this.options = assign({}, this.defaults, options || {});
this.id = uniqueId();
this.manager = null;
this.options.enable = ifUndefined(this.options.enable, true);
this.state = STATE_POSSIBLE;
this.simultaneous = {};
this.requireFail = [];
}
Recognizer.prototype = {
/**
* @virtual
* @type {Object}
*/
defaults: {},
/**
* set options
* @param {Object} options
* @return {Recognizer}
*/
set: function(options) {
assign(this.options, options);
this.manager && this.manager.touchAction.update();
return this;
},
/**
* recognize simultaneous with an other recognizer.
* @param {Recognizer} otherRecognizer
* @returns {Recognizer} this
*/
recognizeWith: function(otherRecognizer) {
if (invokeArrayArg(otherRecognizer, "recognizeWith", this)) {
return this;
}
var simultaneous = this.simultaneous;
otherRecognizer = getRecognizerByNameIfManager(otherRecognizer, this);
if (!simultaneous[otherRecognizer.id]) {
simultaneous[otherRecognizer.id] = otherRecognizer;
otherRecognizer.recognizeWith(this);
}
return this;
},
/**
* drop the simultaneous link. it doesnt remove the link on the other recognizer.
* @param {Recognizer} otherRecognizer
* @returns {Recognizer} this
*/
dropRecognizeWith: function(otherRecognizer) {
if (invokeArrayArg(otherRecognizer, "dropRecognizeWith", this)) {
return this;
}
otherRecognizer = getRecognizerByNameIfManager(otherRecognizer, this);
delete this.simultaneous[otherRecognizer.id];
return this;
},
/**
* recognizer can only run when an other is failing
* @param {Recognizer} otherRecognizer
* @returns {Recognizer} this
*/
requireFailure: function(otherRecognizer) {
if (invokeArrayArg(otherRecognizer, "requireFailure", this)) {
return this;
}
var requireFail = this.requireFail;
otherRecognizer = getRecognizerByNameIfManager(otherRecognizer, this);
if (inArray(requireFail, otherRecognizer) === -1) {
requireFail.push(otherRecognizer);
otherRecognizer.requireFailure(this);
}
return this;
},
/**
* drop the requireFailure link. it does not remove the link on the other recognizer.
* @param {Recognizer} otherRecognizer
* @returns {Recognizer} this
*/
dropRequireFailure: function(otherRecognizer) {
if (invokeArrayArg(otherRecognizer, "dropRequireFailure", this)) {
return this;
}
otherRecognizer = getRecognizerByNameIfManager(otherRecognizer, this);
var index = inArray(this.requireFail, otherRecognizer);
if (index > -1) {
this.requireFail.splice(index, 1);
}
return this;
},
/**
* has require failures boolean
* @returns {boolean}
*/
hasRequireFailures: function() {
return this.requireFail.length > 0;
},
/**
* if the recognizer can recognize simultaneous with an other recognizer
* @param {Recognizer} otherRecognizer
* @returns {Boolean}
*/
canRecognizeWith: function(otherRecognizer) {
return !!this.simultaneous[otherRecognizer.id];
},
/**
* You should use `tryEmit` instead of `emit` directly to check
* that all the needed recognizers has failed before emitting.
* @param {Object} input
*/
emit: function(input) {
var self2 = this;
var state = this.state;
function emit(event) {
self2.manager.emit(event, input);
}
if (state < STATE_ENDED) {
emit(self2.options.event + stateStr(state));
}
emit(self2.options.event);
if (input.additionalEvent) {
emit(input.additionalEvent);
}
if (state >= STATE_ENDED) {
emit(self2.options.event + stateStr(state));
}
},
/**
* Check that all the require failure recognizers has failed,
* if true, it emits a gesture event,
* otherwise, setup the state to FAILED.
* @param {Object} input
*/
tryEmit: function(input) {
if (this.canEmit()) {
return this.emit(input);
}
this.state = STATE_FAILED;
},
/**
* can we emit?
* @returns {boolean}
*/
canEmit: function() {
var i = 0;
while (i < this.requireFail.length) {
if (!(this.requireFail[i].state & (STATE_FAILED | STATE_POSSIBLE))) {
return false;
}
i++;
}
return true;
},
/**
* update the recognizer
* @param {Object} inputData
*/
recognize: function(inputData) {
var inputDataClone = assign({}, inputData);
if (!boolOrFn(this.options.enable, [this, inputDataClone])) {
this.reset();
this.state = STATE_FAILED;
return;
}
if (this.state & (STATE_RECOGNIZED | STATE_CANCELLED | STATE_FAILED)) {
this.state = STATE_POSSIBLE;
}
this.state = this.process(inputDataClone);
if (this.state & (STATE_BEGAN | STATE_CHANGED | STATE_ENDED | STATE_CANCELLED)) {
this.tryEmit(inputDataClone);
}
},
/**
* return the state of the recognizer
* the actual recognizing happens in this method
* @virtual
* @param {Object} inputData
* @returns {Const} STATE
*/
process: function(inputData) {
},
// jshint ignore:line
/**
* return the preferred touch-action
* @virtual
* @returns {Array}
*/
getTouchAction: function() {
},
/**
* called when the gesture isn't allowed to recognize
* like when another is being recognized or it is disabled
* @virtual
*/
reset: function() {
}
};
function stateStr(state) {
if (state & STATE_CANCELLED) {
return "cancel";
} else if (state & STATE_ENDED) {
return "end";
} else if (state & STATE_CHANGED) {
return "move";
} else if (state & STATE_BEGAN) {
return "start";
}
return "";
}
function directionStr(direction) {
if (direction == DIRECTION_DOWN) {
return "down";
} else if (direction == DIRECTION_UP) {
return "up";
} else if (direction == DIRECTION_LEFT) {
return "left";
} else if (direction == DIRECTION_RIGHT) {
return "right";
}
return "";
}
function getRecognizerByNameIfManager(otherRecognizer, recognizer) {
var manager = recognizer.manager;
if (manager) {
return manager.get(otherRecognizer);
}
return otherRecognizer;
}
function AttrRecognizer() {
Recognizer.apply(this, arguments);
}
inherit(AttrRecognizer, Recognizer, {
/**
* @namespace
* @memberof AttrRecognizer
*/
defaults: {
/**
* @type {Number}
* @default 1
*/
pointers: 1
},
/**
* Used to check if it the recognizer receives valid input, like input.distance > 10.
* @memberof AttrRecognizer
* @param {Object} input
* @returns {Boolean} recognized
*/
attrTest: function(input) {
var optionPointers = this.options.pointers;
return optionPointers === 0 || input.pointers.length === optionPointers;
},
/**
* Process the input and return the state for the recognizer
* @memberof AttrRecognizer
* @param {Object} input
* @returns {*} State
*/
process: function(input) {
var state = this.state;
var eventType = input.eventType;
var isRecognized = state & (STATE_BEGAN | STATE_CHANGED);
var isValid = this.attrTest(input);
if (isRecognized && (eventType & INPUT_CANCEL || !isValid)) {
return state | STATE_CANCELLED;
} else if (isRecognized || isValid) {
if (eventType & INPUT_END) {
return state | STATE_ENDED;
} else if (!(state & STATE_BEGAN)) {
return STATE_BEGAN;
}
return state | STATE_CHANGED;
}
return STATE_FAILED;
}
});
function PanRecognizer() {
AttrRecognizer.apply(this, arguments);
this.pX = null;
this.pY = null;
}
inherit(PanRecognizer, AttrRecognizer, {
/**
* @namespace
* @memberof PanRecognizer
*/
defaults: {
event: "pan",
threshold: 10,
pointers: 1,
direction: DIRECTION_ALL
},
getTouchAction: function() {
var direction = this.options.direction;
var actions = [];
if (direction & DIRECTION_HORIZONTAL) {
actions.push(TOUCH_ACTION_PAN_Y);
}
if (direction & DIRECTION_VERTICAL) {
actions.push(TOUCH_ACTION_PAN_X);
}
return actions;
},
directionTest: function(input) {
var options = this.options;
var hasMoved = true;
var distance = input.distance;
var direction = input.direction;
var x = input.deltaX;
var y = input.deltaY;
if (!(direction & options.direction)) {
if (options.direction & DIRECTION_HORIZONTAL) {
direction = x === 0 ? DIRECTION_NONE : x < 0 ? DIRECTION_LEFT : DIRECTION_RIGHT;
hasMoved = x != this.pX;
distance = Math.abs(input.deltaX);
} else {
direction = y === 0 ? DIRECTION_NONE : y < 0 ? DIRECTION_UP : DIRECTION_DOWN;
hasMoved = y != this.pY;
distance = Math.abs(input.deltaY);
}
}
input.direction = direction;
return hasMoved && distance > options.threshold && direction & options.direction;
},
attrTest: function(input) {
return AttrRecognizer.prototype.attrTest.call(this, input) && (this.state & STATE_BEGAN || !(this.state & STATE_BEGAN) && this.directionTest(input));
},
emit: function(input) {
this.pX = input.deltaX;
this.pY = input.deltaY;
var direction = directionStr(input.direction);
if (direction) {
input.additionalEvent = this.options.event + direction;
}
this._super.emit.call(this, input);
}
});
function PinchRecognizer() {
AttrRecognizer.apply(this, arguments);
}
inherit(PinchRecognizer, AttrRecognizer, {
/**
* @namespace
* @memberof PinchRecognizer
*/
defaults: {
event: "pinch",
threshold: 0,
pointers: 2
},
getTouchAction: function() {
return [TOUCH_ACTION_NONE];
},
attrTest: function(input) {
return this._super.attrTest.call(this, input) && (Math.abs(input.scale - 1) > this.options.threshold || this.state & STATE_BEGAN);
},
emit: function(input) {
if (input.scale !== 1) {
var inOut = input.scale < 1 ? "in" : "out";
input.additionalEvent = this.options.event + inOut;
}
this._super.emit.call(this, input);
}
});
function PressRecognizer() {
Recognizer.apply(this, arguments);
this._timer = null;
this._input = null;
}
inherit(PressRecognizer, Recognizer, {
/**
* @namespace
* @memberof PressRecognizer
*/
defaults: {
event: "press",
pointers: 1,
time: 251,
// minimal time of the pointer to be pressed
threshold: 9
// a minimal movement is ok, but keep it low
},
getTouchAction: function() {
return [TOUCH_ACTION_AUTO];
},
process: function(input) {
var options = this.options;
var validPointers = input.pointers.length === options.pointers;
var validMovement = input.distance < options.threshold;
var validTime = input.deltaTime > options.time;
this._input = input;
if (!validMovement || !validPointers || input.eventType & (INPUT_END | INPUT_CANCEL) && !validTime) {
this.reset();
} else if (input.eventType & INPUT_START) {
this.reset();
this._timer = setTimeoutContext(function() {
this.state = STATE_RECOGNIZED;
this.tryEmit();
}, options.time, this);
} else if (input.eventType & INPUT_END) {
return STATE_RECOGNIZED;
}
return STATE_FAILED;
},
reset: function() {
clearTimeout(this._timer);
},
emit: function(input) {
if (this.state !== STATE_RECOGNIZED) {
return;
}
if (input && input.eventType & INPUT_END) {
this.manager.emit(this.options.event + "up", input);
} else {
this._input.timeStamp = now();
this.manager.emit(this.options.event, this._input);
}
}
});
function RotateRecognizer() {
AttrRecognizer.apply(this, arguments);
}
inherit(RotateRecognizer, AttrRecognizer, {
/**
* @namespace
* @memberof RotateRecognizer
*/
defaults: {
event: "rotate",
threshold: 0,
pointers: 2
},
getTouchAction: function() {
return [TOUCH_ACTION_NONE];
},
attrTest: function(input) {
return this._super.attrTest.call(this, input) && (Math.abs(input.rotation) > this.options.threshold || this.state & STATE_BEGAN);
}
});
function SwipeRecognizer() {
AttrRecognizer.apply(this, arguments);
}
inherit(SwipeRecognizer, AttrRecognizer, {
/**
* @namespace
* @memberof SwipeRecognizer
*/
defaults: {
event: "swipe",
threshold: 10,
velocity: 0.3,
direction: DIRECTION_HORIZONTAL | DIRECTION_VERTICAL,
pointers: 1
},
getTouchAction: function() {
return PanRecognizer.prototype.getTouchAction.call(this);
},
attrTest: function(input) {
var direction = this.options.direction;
var velocity;
if (direction & (DIRECTION_HORIZONTAL | DIRECTION_VERTICAL)) {
velocity = input.overallVelocity;
} else if (direction & DIRECTION_HORIZONTAL) {
velocity = input.overallVelocityX;
} else if (direction & DIRECTION_VERTICAL) {
velocity = input.overallVelocityY;
}
return this._super.attrTest.call(this, input) && direction & input.offsetDirection && input.distance > this.options.threshold && input.maxPointers == this.options.pointers && abs(velocity) > this.options.velocity && input.eventType & INPUT_END;
},
emit: function(input) {
var direction = directionStr(input.offsetDirection);
if (direction) {
this.manager.emit(this.options.event + direction, input);
}
this.manager.emit(this.options.event, input);
}
});
function TapRecognizer() {
Recognizer.apply(this, arguments);
this.pTime = false;
this.pCenter = false;
this._timer = null;
this._input = null;
this.count = 0;
}
inherit(TapRecognizer, Recognizer, {
/**
* @namespace
* @memberof PinchRecognizer
*/
defaults: {
event: "tap",
pointers: 1,
taps: 1,
interval: 300,
// max time between the multi-tap taps
time: 250,
// max time of the pointer to be down (like finger on the screen)
threshold: 9,
// a minimal movement is ok, but keep it low
posThreshold: 10
// a multi-tap can be a bit off the initial position
},
getTouchAction: function() {
return [TOUCH_ACTION_MANIPULATION];
},
process: function(input) {
var options = this.options;
var validPointers = input.pointers.length === options.pointers;
var validMovement = input.distance < options.threshold;
var validTouchTime = input.deltaTime < options.time;
this.reset();
if (input.eventType & INPUT_START && this.count === 0) {
return this.failTimeout();
}
if (validMovement && validTouchTime && validPointers) {
if (input.eventType != INPUT_END) {
return this.failTimeout();
}
var validInterval = this.pTime ? input.timeStamp - this.pTime < options.interval : true;
var validMultiTap = !this.pCenter || getDistance(this.pCenter, input.center) < options.posThreshold;
this.pTime = input.timeStamp;
this.pCenter = input.center;
if (!validMultiTap || !validInterval) {
this.count = 1;
} else {
this.count += 1;
}
this._input = input;
var tapCount = this.count % options.taps;
if (tapCount === 0) {
if (!this.hasRequireFailures()) {
return STATE_RECOGNIZED;
} else {
this._timer = setTimeoutContext(function() {
this.state = STATE_RECOGNIZED;
this.tryEmit();
}, options.interval, this);
return STATE_BEGAN;
}
}
}
return STATE_FAILED;
},
failTimeout: function() {
this._timer = setTimeoutContext(function() {
this.state = STATE_FAILED;
}, this.options.interval, this);
return STATE_FAILED;
},
reset: function() {
clearTimeout(this._timer);
},
emit: function() {
if (this.state == STATE_RECOGNIZED) {
this._input.tapCount = this.count;
this.manager.emit(this.options.event, this._input);
}
}
});
function Hammer(element, options) {
options = options || {};
options.recognizers = ifUndefined(options.recognizers, Hammer.defaults.preset);
return new Manager(element, options);
}
Hammer.VERSION = "2.0.7";
Hammer.defaults = {
/**
* set if DOM events are being triggered.
* But this is slower and unused by simple implementations, so disabled by default.
* @type {Boolean}
* @default false
*/
domEvents: false,
/**
* The value for the touchAction property/fallback.
* When set to `compute` it will magically set the correct value based on the added recognizers.
* @type {String}
* @default compute
*/
touchAction: TOUCH_ACTION_COMPUTE,
/**
* @type {Boolean}
* @default true
*/
enable: true,
/**
* EXPERIMENTAL FEATURE -- can be removed/changed
* Change the parent input target element.
* If Null, then it is being set the to main element.
* @type {Null|EventTarget}
* @default null
*/
inputTarget: null,
/**
* force an input class
* @type {Null|Function}
* @default null
*/
inputClass: null,
/**
* Default recognizer setup when calling `Hammer()`
* When creating a new Manager these will be skipped.
* @type {Array}
*/
preset: [
// RecognizerClass, options, [recognizeWith, ...], [requireFailure, ...]
[RotateRecognizer, { enable: false }],
[PinchRecognizer, { enable: false }, ["rotate"]],
[SwipeRecognizer, { direction: DIRECTION_HORIZONTAL }],
[PanRecognizer, { direction: DIRECTION_HORIZONTAL }, ["swipe"]],
[TapRecognizer],
[TapRecognizer, { event: "doubletap", taps: 2 }, ["tap"]],
[PressRecognizer]
],
/**
* Some CSS properties can be used to improve the working of Hammer.
* Add them to this method and they will be set when creating a new Manager.
* @namespace
*/
cssProps: {
/**
* Disables text selection to improve the dragging gesture. Mainly for desktop browsers.
* @type {String}
* @default 'none'
*/
userSelect: "none",
/**
* Disable the Windows Phone grippers when pressing an element.
* @type {String}
* @default 'none'
*/
touchSelect: "none",
/**
* Disables the default callout shown when you touch and hold a touch target.
* On iOS, when you touch and hold a touch target such as a link, Safari displays
* a callout containing information about the link. This property allows you to disable that callout.
* @type {String}
* @default 'none'
*/
touchCallout: "none",
/**
* Specifies whether zooming is enabled. Used by IE10>
* @type {String}
* @default 'none'
*/
contentZooming: "none",
/**
* Specifies that an entire element should be draggable instead of its contents. Mainly for desktop browsers.
* @type {String}
* @default 'none'
*/
userDrag: "none",
/**
* Overrides the highlight color shown when the user taps a link or a JavaScript
* clickable element in iOS. This property obeys the alpha value, if specified.
* @type {String}
* @default 'rgba(0,0,0,0)'
*/
tapHighlightColor: "rgba(0,0,0,0)"
}
};
var STOP = 1;
var FORCED_STOP = 2;
function Manager(element, options) {
this.options = assign({}, Hammer.defaults, options || {});
this.options.inputTarget = this.options.inputTarget || element;
this.handlers = {};
this.session = {};
this.recognizers = [];
this.oldCssProps = {};
this.element = element;
this.input = createInputInstance(this);
this.touchAction = new TouchAction(this, this.options.touchAction);
toggleCssProps(this, true);
each(this.options.recognizers, function(item) {
var recognizer = this.add(new item[0](item[1]));
item[2] && recognizer.recognizeWith(item[2]);
item[3] && recognizer.requireFailure(item[3]);
}, this);
}
Manager.prototype = {
/**
* set options
* @param {Object} options
* @returns {Manager}
*/
set: function(options) {
assign(this.options, options);
if (options.touchAction) {
this.touchAction.update();
}
if (options.inputTarget) {
this.input.destroy();
this.input.target = options.inputTarget;
this.input.init();
}
return this;
},
/**
* stop recognizing for this session.
* This session will be discarded, when a new [input]start event is fired.
* When forced, the recognizer cycle is stopped immediately.
* @param {Boolean} [force]
*/
stop: function(force) {
this.session.stopped = force ? FORCED_STOP : STOP;
},
/**
* run the recognizers!
* called by the inputHandler function on every movement of the pointers (touches)
* it walks through all the recognizers and tries to detect the gesture that is being made
* @param {Object} inputData
*/
recognize: function(inputData) {
var session = this.session;
if (session.stopped) {
return;
}
this.touchAction.preventDefaults(inputData);
var recognizer;
var recognizers = this.recognizers;
var curRecognizer = session.curRecognizer;
if (!curRecognizer || curRecognizer && curRecognizer.state & STATE_RECOGNIZED) {
curRecognizer = session.curRecognizer = null;
}
var i = 0;
while (i < recognizers.length) {
recognizer = recognizers[i];
if (session.stopped !== FORCED_STOP && // 1
(!curRecognizer || recognizer == curRecognizer || // 2
recognizer.canRecognizeWith(curRecognizer))) {
recognizer.recognize(inputData);
} else {
recognizer.reset();
}
if (!curRecognizer && recognizer.state & (STATE_BEGAN | STATE_CHANGED | STATE_ENDED)) {
curRecognizer = session.curRecognizer = recognizer;
}
i++;
}
},
/**
* get a recognizer by its event name.
* @param {Recognizer|String} recognizer
* @returns {Recognizer|Null}
*/
get: function(recognizer) {
if (recognizer instanceof Recognizer) {
return recognizer;
}
var recognizers = this.recognizers;
for (var i = 0; i < recognizers.length; i++) {
if (recognizers[i].options.event == recognizer) {
return recognizers[i];
}
}
return null;
},
/**
* add a recognizer to the manager
* existing recognizers with the same event name will be removed
* @param {Recognizer} recognizer
* @returns {Recognizer|Manager}
*/
add: function(recognizer) {
if (invokeArrayArg(recognizer, "add", this)) {
return this;
}
var existing = this.get(recognizer.options.event);
if (existing) {
this.remove(existing);
}
this.recognizers.push(recognizer);
recognizer.manager = this;
this.touchAction.update();
return recognizer;
},
/**
* remove a recognizer by name or instance
* @param {Recognizer|String} recognizer
* @returns {Manager}
*/
remove: function(recognizer) {
if (invokeArrayArg(recognizer, "remove", this)) {
return this;
}
recognizer = this.get(recognizer);
if (recognizer) {
var recognizers = this.recognizers;
var index = inArray(recognizers, recognizer);
if (index !== -1) {
recognizers.splice(index, 1);
this.touchAction.update();
}
}
return this;
},
/**
* bind event
* @param {String} events
* @param {Function} handler
* @returns {EventEmitter} this
*/
on: function(events, handler) {
if (events === undefined) {
return;
}
if (handler === undefined) {
return;
}
var handlers = this.handlers;
each(splitStr(events), function(event) {
handlers[event] = handlers[event] || [];
handlers[event].push(handler);
});
return this;
},
/**
* unbind event, leave emit blank to remove all handlers
* @param {String} events
* @param {Function} [handler]
* @returns {EventEmitter} this
*/
off: function(events, handler) {
if (events === undefined) {
return;
}
var handlers = this.handlers;
each(splitStr(events), function(event) {
if (!handler) {
delete handlers[event];
} else {
handlers[event] && handlers[event].splice(inArray(handlers[event], handler), 1);
}
});
return this;
},
/**
* emit event to the listeners
* @param {String} event
* @param {Object} data
*/
emit: function(event, data) {
if (this.options.domEvents) {
triggerDomEvent(event, data);
}
var handlers = this.handlers[event] && this.handlers[event].slice();
if (!handlers || !handlers.length) {
return;
}
data.type = event;
data.preventDefault = function() {
data.srcEvent.preventDefault();
};
var i = 0;
while (i < handlers.length) {
handlers[i](data);
i++;
}
},
/**
* destroy the manager and unbinds all events
* it doesn't unbind dom events, that is the user own responsibility
*/
destroy: function() {
this.element && toggleCssProps(this, false);
this.handlers = {};
this.session = {};
this.input.destroy();
this.element = null;
}
};
function toggleCssProps(manager, add) {
var element = manager.element;
if (!element.style) {
return;
}
var prop;
each(manager.options.cssProps, function(value, name) {
prop = prefixed(element.style, name);
if (add) {
manager.oldCssProps[prop] = element.style[prop];
element.style[prop] = value;
} else {
element.style[prop] = manager.oldCssProps[prop] || "";
}
});
if (!add) {
manager.oldCssProps = {};
}
}
function triggerDomEvent(event, data) {
var gestureEvent = document2.createEvent("Event");
gestureEvent.initEvent(event, true, true);
gestureEvent.gesture = data;
data.target.dispatchEvent(gestureEvent);
}
assign(Hammer, {
INPUT_START,
INPUT_MOVE,
INPUT_END,
INPUT_CANCEL,
STATE_POSSIBLE,
STATE_BEGAN,
STATE_CHANGED,
STATE_ENDED,
STATE_RECOGNIZED,
STATE_CANCELLED,
STATE_FAILED,
DIRECTION_NONE,
DIRECTION_LEFT,
DIRECTION_RIGHT,
DIRECTION_UP,
DIRECTION_DOWN,
DIRECTION_HORIZONTAL,
DIRECTION_VERTICAL,
DIRECTION_ALL,
Manager,
Input,
TouchAction,
TouchInput,
MouseInput,
PointerEventInput,
TouchMouseInput,
SingleTouchInput,
Recognizer,
AttrRecognizer,
Tap: TapRecognizer,
Pan: PanRecognizer,
Swipe: SwipeRecognizer,
Pinch: PinchRecognizer,
Rotate: RotateRecognizer,
Press: PressRecognizer,
on: addEventListeners,
off: removeEventListeners,
each,
merge,
extend,
assign,
inherit,
bindFn,
prefixed
});
var freeGlobal = typeof window2 !== "undefined" ? window2 : typeof self !== "undefined" ? self : {};
freeGlobal.Hammer = Hammer;
if (typeof define === "function" && define.amd) {
define(function() {
return Hammer;
});
} else if (typeof module != "undefined" && module.exports) {
module.exports = Hammer;
} else {
window2[exportName] = Hammer;
}
})(window, document, "Hammer");
}
});
export default require_hammer();
/*! Bundled license information:
hammerjs/hammer.js:
(*! Hammer.JS - v2.0.7 - 2016-04-22
* http://hammerjs.github.io/
*
* Copyright (c) 2016 Jorik Tangelder;
* Licensed under the MIT license *)
*/
//# sourceMappingURL=hammerjs.js.map